

"Avadon: The Black Fortress is easily one of the best RPGs you can buy.
Avadon the black fortress character guide mac#
Strong story and characters, great combat, excellent quests, addictive loot and leveling and high replayability." - Inside Mac Games. "In the end, Avadon: The Black Fortress has everything a good RPG needs. Reviews: "Offers a classic RPG experience. Huge adventure with lots of replay value. Use enchanted crystals to make your artifacts even more powerful. Dozens of side quests, hidden dungeons, and secrets to discover.


Uncover the fascinating history of Avadon and the land of Lynaeus. Four different character classes, with dozens of unique spells and abilities. Avadon: The Black Fortress Features: Epic fantasy role-playing adventure in an enormous and unique world. Experience an exciting fantasy role-playing adventure and battle a conspiracy to destroy your people. As a servant of the Black Fortress, your word is Law. You will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. Avadon HD is the first chapter in a new, epic fantasy saga. Experience huge adventures, cunning foes, hundreds of magic artifacts to find, and countless enemies of your people to hunt down. I found a cute little program for designing avatars, and went to work. I don´t know, the mullet blademaster guy bothered me immensely, and I went hunting for nicer images.
Avadon the black fortress character guide series#
There's also a few numbers to help you out so you won't have to calculate them manually as attack and accuracy for both hands, total amount of protection, accuracy etc.Avadon: The Black Fortress HD is an epic, old school fantasy role-playing adventure, with a fascinating story and 40+ hours of gameplay. After I just finished the last of the Avadon series and enjoyed it greatly, I went back to the first game. This works in character creation as well as in the character sheets during the game. Yes, we show information on the stats and the skills etc when you hover your mouse over them. Perhaps that is old school, but it's not fun. Form a band of skilled warriors, explore dungeons, hunt for treasure, learn many unique and powerful skills, and attempt to unravel a conspiracy that threatens to destroy your homeland. I'm looking forward to mysterious caverns and hidden switches, cursed items and ambushes, not putting points into dex only to find out fighters only need str and con. Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga. Lots of stats and numbers and it was all explained, leaving me to play the game how I wanted to and enjoy myself. An example of doing it well is a little game called Orcs and Elves on the DS. I've lived through the frustrations of not knowing and to me they were just a way pad the game out and make the player start again once the system is understood. Sorry if that isn't old school enough for some of you but I've been gaming since the VIC 20 with Sword of Fargoal, Dungeon Master, Might and Magic and all their cousins. People are going to work this stuff out in a week and post the formulas online anyway so why hide it? Please, let me have the information I need in order to play the party I want to from the get go. When molding your party into what you want it to be, there's certain information you need to have and I don't want to be forced into playing the game for hours to experiment and figure out what does what before I can go back to the beginning and make the party I actually wanted. I know it loses some of that "old school" mystique but lets face it, some of that old school stuff died out for a reason. Does strength help with dagger damage or is that dexterity? Is my chance to hit in melee based off dexterity, or my weapon skill level, or my strength (which was always weird to me in D&D, wouldn't dexterity govern chance to hit and strength how hard you hit?) or a combination thereof? When I take a skill will it tell me exactly how it works and which stats affect it's power if at all? Am I raising the right stat to increase the power of my "whirling blades" ability or not? See what I'm getting at here? I've played a few indie rpgs lately which really frustrated me by keeping what my stats did in the dark. Probably with a mouseover or something along those lines. Jools wrote:What I'm really hoping for is a very clear explanation of what every single stat and skill does before we commit to it.
